Get started with materials in UE5 with The Gnomon Workshop's detailed new introductory tutorial.
Monday, June 27th, 2022
Get started with materials in UE5 with The Gnomon Workshop's detailed new introductory tutorial.
Monday, June 27th, 2022
Edit .sbsar materials inside the latest versions of the game engines with Adobe's new free plugins.
Wednesday, June 15th, 2022
New Epic Games plugin turns facial scans and sculpts into next-gen MetaHuman characters for use in Maya or UE5.
Friday, June 10th, 2022
See Unity's new tools for material variants and splines, and updates to 2D art and virtual production.
Friday, May 13th, 2022
Maxon's colour correction tools for After Effects and Premiere Pro gets initial OCIO support, two new tools for creating light hazes in Looks.
Monday, April 25th, 2022
Milestone update to the game engine is now officially available, Check out its key features here.
Tuesday, April 5th, 2022
Big update to the Omniverse scene layout app adds soft-body physics, new character animation toolset.
Saturday, March 26th, 2022
Option to use renderers like Cycles, OctaneRender and V-Ray inside Omniverse apps due soon.
Saturday, March 26th, 2022
Turn storyboards into animated videos with Riot Games artist Rembert Montald's new Gnomon Workshop tutorial.
Wednesday, March 16th, 2022
Hard-to-classify Unreal Engine-based 'cinematography simulator' for previs work now uses MetaHumans as stock characters.
Tuesday, March 8th, 2022
Plugin for importing V-Ray scenes into Unreal Engine gets support for render relighting, skeletal meshes.
Monday, January 31st, 2022
Unreal Engine plugin for the Atoms Crowd simulation system gets support for runtime variation and 'XPU animation'.
Friday, January 28th, 2022
Update: free app can now create 3D scans of objects in Cinema 4D, as well as capturing mocap data.
Thursday, December 16th, 2021