Free quarterly update to the digital nature tools speeds up saving, extends the new Path Tracer render engine.
Saturday, August 12th, 2017
Free quarterly update to the digital nature tools speeds up saving, extends the new Path Tracer render engine.
Saturday, August 12th, 2017
Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now.
Monday, August 7th, 2017
Renderer gets innovative new physically based model for subsurface scattering, better hair rendering and render denoising.
Tuesday, August 1st, 2017
Free, physically accurate GPU renderer now available for Blender, as well as Max, Maya, SolidWorks.
Thursday, June 29th, 2017
Huge update moves Cinema 4D edition of renderer to same core technology as the 3ds Max edition.
Friday, December 16th, 2016
RenderMan-compliant production renderer gets new Katana edition with improved support for OSL.
Friday, July 15th, 2016
New bridge plugin ships out of the box with Houdini 15, and supports RenderMan's advanced features.
Friday, October 16th, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use.
Friday, April 3rd, 2015
RenderMan-compliant renderer used on Elysium now available for 3ds Max. The first licence is free.
Thursday, March 19th, 2015
Featuring the new RIS raytracing architecture and costing just $495. Free version now due early 2015.
Friday, November 21st, 2014
Much-anticipated GPU renderer offers unusual materials-agnostic workflow, competitive €295 price.
Wednesday, May 28th, 2014
See real-time path tracing in the MotionBuilder viewport on the set of Kevin Margo's short, Grounded.
Wednesday, April 2nd, 2014
RenderMan-compliant renderer gets new interactive relighting workflow, speed boost of up to ten times.
Wednesday, September 25th, 2013