September 1, 2017
Now shipping. See videos of the new LoD system, motion graphics tools and media core; and the Radeon ProRender render engine. Read More »
August 12, 2017
Free quarterly update to the digital nature tools speeds up saving, extends the new Path Tracer render engine. Read More »
August 7, 2017
Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now. Read More »
August 1, 2017
Renderer gets innovative new physically based model for subsurface scattering, better hair rendering and render denoising. Read More »
June 29, 2017
Free, physically accurate GPU renderer now available for Blender, as well as Max, Maya, SolidWorks. Read More »
December 16, 2016
Huge update moves Cinema 4D edition of renderer to same core technology as the 3ds Max edition. Read More »
July 15, 2016
RenderMan-compliant production renderer gets new Katana edition with improved support for OSL. Read More »
October 16, 2015
New bridge plugin ships out of the box with Houdini 15, and supports RenderMan's advanced features. Read More »
April 3, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use. Read More »
March 19, 2015
RenderMan-compliant renderer used on Elysium now available for 3ds Max. The first licence is free. Read More »
November 21, 2014
Featuring the new RIS raytracing architecture and costing just $495. Free version now due early 2015. Read More »
May 28, 2014
Much-anticipated GPU renderer offers unusual materials-agnostic workflow, competitive €295 price. Read More »
April 2, 2014
See real-time path tracing in the MotionBuilder viewport on the set of Kevin Margo's short, Grounded. Read More »
September 25, 2013
RenderMan-compliant renderer gets new interactive relighting workflow, speed boost of up to ten times. Read More »
June 28, 2013
New features include path tracing for faster re-rendering, geometric area lights, Beam Diffusion SSS. Read More »
April 8, 2013
See a 13.9-billion-triangle scene rendered in real time in this noisy but beautifully photorealistic demo. Read More »