February 3, 2021
'Really real-time' renderer gets new interface layout and material presets to speed up workflow. Read More »
September 10, 2020
Neat €3 plugin assembles folders of texture maps into PBR materials for 'even the messiest scenes'. Read More »
July 17, 2020
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material. Read More »
July 8, 2020
Can't wait for Houdini 18.5? Check out the neat new topology transfer and rendering options available in Houdini 18 today. Read More »
July 4, 2020
Major update to the Cinema 4D physics plugin adds powerful new fluids, flocking and scattering tools. Read More »
June 30, 2020
Neat AI-based tool upscales images up to 600% without losing detail. Can also be used to upres or remove noise from 3D renders. Read More »
June 4, 2020
'Really real-time' renderer for Cinema 4D gets support for subsurface scattering, translucency. Read More »
May 28, 2020
Latest update to the 3D software improves workflow in the Outliner, and adds new Target Weld options. Read More »
April 21, 2020
First subscriber-only update to Cinema 4D overhauls the UV unwrapping tools and rolls out Maxon's new viewport architecture. Read More »
April 18, 2020
Cinema 4D real-time render engine to get support for particle rendering and SSS - and a new Maya edition. Read More »
February 21, 2020
Controversial macOS Catalina update recommended for anyone wanting to use Cinema 4D R22. Read More »
January 30, 2020
Popular Photoshop colour wheel and colour picker plugin gets new HUD mode, plus improved performance on older hardware. Read More »
November 8, 2019
'Really real-time' renderer for Cinema 4D now out of early access - and now supports volumetrics. Read More »
September 3, 2019
Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here. Read More »
August 30, 2019
Material authoring software gets new set of tools for creating photo-based and synthetic HDR maps. Read More »
August 1, 2019
All three applications to support hardware-accelerated ray tracing on Nvidia's RTX GPUs in future. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
July 2, 2019
Open-source subdivision library used in many DCC tools now supports same feature set for Loop and Catmull-Clark subdivision. Read More »
June 21, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering. Read More »
June 20, 2019
Updated: mainly bugfixes this time, but there is also some very cool integration with new page layout tool Affinity Publisher. Read More »
Sorry, no posts matched your criteria.