Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016
Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016
Story in VentureBeat retweeted by Otoy reports that the work will let OctaneRender run on AMD GPUs.
Friday, March 11th, 2016
Six-hour tutorial provides a full guide to shading, lighting and rendering with Otoy's GPU-based renderer.
Wednesday, February 3rd, 2016
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
Updated: Get a free three-month trial of Otoy's renderer for VR content, plus Blender and Poser plugins.
Tuesday, April 28th, 2015
Live linking plugin lets users render native 3D geometry or ORBX scenes in OctaneRender from within Nuke.
Friday, April 10th, 2015
Control armies via natural language with the crowd simulation tool's new human language logic system.
Thursday, January 22nd, 2015
Updated: New video shows the GPU renderer inside Houdini. Nuke, MotionBuilder and UE4 to come.
Monday, January 19th, 2015
GPU-based renderer gets option to export render passes, new undo system, up to 30% speed boost.
Friday, September 26th, 2014
Update to GPU-based renderer adds displacement, per-object motion blur; speeds up hair renders 20 times.
Tuesday, June 10th, 2014
Much-anticipated GPU renderer offers unusual materials-agnostic workflow, competitive €295 price.
Wednesday, May 28th, 2014