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  • Q&A: ace mech creator Fausto de Martini

    February 5, 2014 | 3 comments

    Blizzard's former 3D art director tells us about his move to movies, and his tips for faster design in 3ds Max. Read More »

  • Eye candy: ILM’s VFX breakdown for Pacific Rim

    January 9, 2014

    New making-of video lifts the lid on big environments, big simulations - and even bigger CG creatures. Read More »

  • Gnomon announces Master Classes 2013 line-up

    November 14, 2013

    Learn from 14 of the world's leading games and VFX artists in the online classes, from 16-31 December. Read More »

  • Eye candy: Vitaly Bulgarov’s Black Phoenix project

    March 6, 2013

    Blizzard artist speed models a mech a day for ten days - and creates social media panic in Japan. Read More »

  • Eye candy: Nvidia’s Hawken PhysX trailer

    January 31, 2013

    See the new APEX Turbulence system in use to create swirly effects for the free-to-play mech shooter. Read More »

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