Check out the month's best tech demos, including some stunning work from The Mill and Blur Studio.
Saturday, February 28th, 2015
Check out the month's best tech demos, including some stunning work from The Mill and Blur Studio.
Saturday, February 28th, 2015
Rodney Fuentebella reveals how Marvel's viz dev team helped turn a B-list comic into a box-office smash.
Wednesday, February 4th, 2015
Check out the month's best tech demos, including Tippett Studio, Unit Image and RealtimeUK.
Saturday, January 31st, 2015
See five Marvel concept artists discuss their work in a free session at Gnomon's Hollywood HQ on Thursday 5 February.
Monday, January 26th, 2015
Art director Jacinda Chew reveals how Insomniac fused its dayglo influences into a winning shooter.
Sunday, November 30th, 2014
Updated: The Prometheus concept artist's VFX short turns Terminator's story on its head. Watch it here.
Tuesday, October 28th, 2014
See the top concept artist's sci-fi short at Gnomon on 25 October, followed by a making-of session.
Thursday, October 9th, 2014
Free two-hour event at Gnomon's Hollywood HQ on 11 October reveals how the movie's FX were created.
Thursday, October 2nd, 2014
Niles Heckman tells us how he made his labour-of-love FX short, rendered over three years on a single PC.
Monday, July 7th, 2014
Updated with new timelapse: get two 1,024 x 512 sample timelapse skies from Hyperfocal Design.
Tuesday, April 29th, 2014
The games veteran discusses his concept workflow, and the art of building bitchin' maquettes of mechs.
Tuesday, April 29th, 2014
See behind-the-scenes images of men and mechs from Respawn Entertainment's online shooter.
Wednesday, April 9th, 2014
See real-time path tracing in the MotionBuilder viewport on the set of Kevin Margo's short, Grounded.
Wednesday, April 2nd, 2014