July 21, 2021
Render previews or final frames faster on multi-core CPUs with the latest beta of the compositing app. Read More »
March 12, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files. Read More »
March 10, 2021
Compositing app gets new real-time draft preview mode for 3D work. Separate beta build adds support for multi-frame rendering. Read More »
October 20, 2020
Compositing app gets much-anticipated AI-driven Roto Brush 2.0 tool, plus motion-graphics-focused new 3D Design Space. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
July 28, 2020
Videos: see the GPU renderer's powerful real-time hybrid render engine and new Blender plugin. Read More »
November 20, 2019
Landscape-generation software's new path tracing render mode is now officially production-ready. Read More »
August 1, 2019
All three applications to support hardware-accelerated ray tracing on Nvidia's RTX GPUs in future. Read More »
August 1, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer. Read More »
April 29, 2019
It's limited to the 3D viewport, not final output, but it can result in a render speed boost of 'up to 100x'. Read More »
November 23, 2018
Renderer gets support for GPU-based render denoising, better displacement, reduced RAM use. Read More »
September 1, 2017
Now shipping. See videos of the new LoD system, motion graphics tools and media core; and the Radeon ProRender render engine. Read More »
May 14, 2015
Big update readies real-time image-based lighting design tool for serious VFX work, including Alembic and FBX support. Read More »
February 28, 2014
Maya crowd-simulation system gets new visual debugging system, support for Arnold's mtoa 1.x plugin. Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »