April 8, 2013
Interesting new GPU-accelerated tool generates games texture maps from photographic source images. Read More »
March 26, 2013
New particles and dynamics tools, better sculpting workflows: read our full guide to the highlights here. Read More »
August 29, 2012 | 2 comments
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users. Read More »
April 6, 2012
Suitable for commercial work and complete with normal, bump, displacement and/or alpha maps. Read More »
December 29, 2011
Celebrate the latest updates to the RenderMan shader library with your chance to win two of your choice. Read More »
November 4, 2011
Physically correct render engine gets support for fur, particles, and improved displacement algorithm. Read More »