December 28, 2016
Master industry-standard ZBrush, Maya and Marvelous Designer workflows with this essential four-hour tutorial. Read More »
September 30, 2016
Now shipping: Open-source 3D app gets cool new curve sketching tool, 'Bendy Bones', Alembic import. Read More »
August 17, 2015
Landscape generator gets 'per object raytracing' system, new animation options, HD previews. Read More »
August 11, 2015
Edit V-Ray lights, materials and render properties directly inside Nuke, NukeX and Nuke Studio. Read More »
July 31, 2015
Sizeable update adds two new VR camera types, extends V-Ray RT GPU, boosts performance all round. Read More »
July 6, 2015
Popular production renderer to be ported to Linux and Mac OS X in version 1.3, due out in September. Read More »
April 28, 2015
Straightforward general-purpose app tiles source photos into a range of common texture map types. Read More »
April 7, 2015 | 1 comment
Inexpensive texture map creation tool gets new baking options, image filters, support for 32-bit workflow. Read More »
January 29, 2015 | 2 comments
Eagerly awaited free update brings intuitive new poly modelling and instancing tools to the sculpting app. New 64-bit edition, too. Read More »
November 17, 2014
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon. Read More »
August 12, 2014
New versions for The Foundry's core tools increase the renderer's penetration into the VFX market. Read More »
June 2, 2014
Big update to unbiased renderer boosts speed, ups maximum render size, adds new relighting workflow. Read More »
December 10, 2013
Updated: New GPU-accelerated tool generates games texture maps from photographic source images. Read More »
March 26, 2013 | 2 comments
New particles and dynamics tools, better sculpting workflows: read our full guide to the highlights here. Read More »
August 29, 2012 | 2 comments
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users. Read More »
April 6, 2012
Suitable for commercial work and complete with normal, bump, displacement and/or alpha maps. Read More »
December 29, 2011
Celebrate the latest updates to the RenderMan shader library with your chance to win two of your choice. Read More »
November 4, 2011
Physically correct render engine gets support for fur, particles, and improved displacement algorithm. Read More »
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