Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
See some huge crowd sims created with Golaem Crowd by the likes of Framestore, Platige Image and Milk.
Wednesday, May 13th, 2015
Updated: Crowd animation tool for 3ds Max and Cinema 4D now also available for Mac. Price down, too.
Friday, February 27th, 2015
Control armies via natural language with the crowd simulation tool's new human language logic system.
Thursday, January 22nd, 2015
Demo video shows crowds, OpenVDB-based grooming, and position-based dynamics - from sand to squids.
Monday, December 8th, 2014
Maya crowd simulator adds support for blendshape animaion - as shown in a rather endearing demo video.
Saturday, August 16th, 2014
See some amazing shots created in the Maya crowd-simulation system from studios all over the world.
Thursday, June 5th, 2014
Maya crowd simulator adds option to control actor density and behaviour simply by painting on the ground.
Thursday, April 17th, 2014
3ds Max and Cinema 4D crowd animation system gets new cloning tools and V-Ray 3.0 compatibility.
Tuesday, April 1st, 2014
Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max.
Monday, March 24th, 2014
Maya crowd-simulation system gets new visual debugging system, support for Arnold's mtoa 1.x plugin.
Friday, February 28th, 2014
Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.
Friday, December 13th, 2013
Maya crowd-simulation system gets option to scale crowd agents dynamically, new auto-avoid option.
Friday, August 9th, 2013