March 13, 2012
Deal will not change roadmap or licence terms for offline version of Octane Render, says developer. Read More »
March 8, 2012
See the Grab Viewport command outperforming a software render when creating a preview animation. Read More »
March 6, 2012 | 1 comment
New video shows real-time simulation of rigid bodies and mCloth - but is it GPU-accelerated? Read More »
March 6, 2012
V-Ray for Maya users can sign on for early access to Chaos Group's formerly Max-only fluid simulator. Read More »
March 5, 2012
Make better use of the open-source data-interchange format in 3ds Max, Maya, Softimage, Arnold and more. Read More »
March 5, 2012 | 1 comment
Updated: now with an actual video showing data transfer between Max and Maya as well as MotionBuilder. Read More »
February 23, 2012
'Best interop with After Effects just got better' claims blog post for latest seven-minute preview video. Read More »
February 21, 2012
Latest update to the free unbiased renderer for 3ds Max and Blender rewrites entire geometry engine. Read More »
February 21, 2012
New Softimage port of the industry-standard renderer now out of beta and available for use. Read More »
February 21, 2012 | 1 comment
New plugin adds ZSphere-alike modelling tools to 3ds Max for quickly roughing out organic forms. Read More »
February 16, 2012 | 3 comments
New object type to offer faster, more controllable deformations on heavy multi-million-polygon meshes? Read More »
February 8, 2012 | 1 comment
New video shows cloth, particles and rigid bodies interacting via 3ds Max's MassFX unified simulations. Read More »
February 6, 2012
Maide releases free iPhone app for navigating 3D software. Mouse control and sketch tools cost $2.99. Read More »
February 2, 2012
New 3ds Max plugin automatically assigns common colours from a source image to your 3D scene. Read More »
January 31, 2012
New plugin exports snapshots of your model to Photoshop for painting, then reprojects them in 3D. Read More »
January 30, 2012
You wait a week for a tool to convert ZBrush 4R2b hair to splines, then two come along at once. Read More »
January 30, 2012
Updated: Export hair created with the recent ZBrush 4R2b update to 3ds Max - and now Maya and Blender. Read More »
January 26, 2012
Developer releases new animated geometry caching system for 3ds Max; Maya and Softimage to come. Read More »
January 19, 2012
3ds Max import/export toolset for the fluid simulator now in alpha. Maya and Houdini versions also available. Read More »
January 16, 2012
Useful script creates custom trees for game use, with over 35 settings to control leaves and branches. Read More »