May 16, 2013
Demo of Otoy's ORBX technology shows Max being streamed from the cloud to Firefox on a Mac laptop. Read More »
May 9, 2013
Master core post-production skills to improve your interior renders with Jamie Cardoso's exclusive tutorial. Read More »
May 7, 2013
Real-time raytracing plugin for Max promises blazing-fast look dev, lighting and visualisation workflows. Read More »
May 1, 2013
Interesting new 'particle reflow' tool helps users layer small sims from many sources to create bigger ones. Read More »
April 23, 2013
Take the sting out of crashes with this free script to save and resume long mental ray and V-Ray renders. Read More »
April 19, 2013
Handy little script lets animators scrub the timeline with their mouse wheel. Costs less than a coffee. Read More »
April 15, 2013
Buy plugins, libraries and training through Autodesk's commission-free Exchange Apps store. Read More »
April 12, 2013
Free AR app for Android and iOS gets 3ds Max exporter, plus support for custom tracking markers. Read More »
March 29, 2013
Updated: New rigging plugin from the creators of XrayUnwrap and XrayBlendSkin has begun shipping. Read More »
March 29, 2013
Free update to the texturing tool adds live link to Photoshop, new graph profiler, better 3D preview. Read More »
March 26, 2013
Watch videos of the new crowd system, mParticles, Perspective Match and pan and zoom tools. Read More »
March 22, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs. Read More »
March 19, 2013
New Skylight Illumination from IBL option lets mental ray render scenes using an environment map properly Read More »
March 19, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max. Read More »
March 12, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos. Read More »
March 6, 2013
Work-in-progress system creates fully rigged 3D characters in your browser for export in FBX format. Read More »
February 26, 2013
New version of the facial motion-capture retargeting system to debut at GDC 2013 next month. Read More »
February 22, 2013
New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops. Read More »
February 20, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU". Read More »
February 19, 2013
Vegetation scattering plugin now compatible with V-Ray, Maxwell, Arion, Octane and Thea Render. Read More »