October 1, 2012
Grab the model for AXYZ Design's Lifelike 3D Human contest, render it, and win software and training. Read More »
September 29, 2012 | 1 comment
Handy new plugin offers more controllable semi-sharp creases, based on Pixar's subdivision tech. Read More »
September 28, 2012
Features in next major release of Max's GPU-based render engine to include dispersive caustics. Read More »
September 24, 2012
Innovative real-time image-based lighting tool enables users to 'paint' highlights directly onto 3D models. Read More »
September 20, 2012
Leading automated facial animation tool gets new pricing structure, new FBX pipeline for Unity and Blender. Read More »
September 17, 2012
Lyouta Koduka's intriguing tool for 'sculpting' Maya, Softimage and 3ds Max simulations enters free beta. Read More »
September 17, 2012
Check out David Lesperance's Environment Production Workflow: Tips, Tricks and Concepts today. Read More »
September 14, 2012 | 1 comment
See 3ds Max VFX guru Allan McKay's 45-minute video on fast-rendering dynamic clouds in FumeFX. Read More »
September 10, 2012
Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release. Read More »
September 5, 2012 | 7 comments
Both teams affected, but end of life rumours "totally false". Updated with further commentary from Autodesk. Read More »
August 28, 2012 | 5 comments
Still pining for Naiad? This highly scalable, Alembic-supporting tool could be exactly what you need. Read More »
August 27, 2012
Try the new Bullet physics and soft-body solvers in the 3ds Max plugin with this non-time-limited trial. Read More »
August 22, 2012
Updated - now shipping: games texturing tool gets new bitmap paint system and batching capabilities. Read More »
August 16, 2012
New plugin based on the PowerVR Brazil SDK provides interactive raytraced previews inside Maya. Read More »
August 13, 2012
Crowd simulator gets speed boost, 3ds Max plugin. Read the full story on the Immersed in Movies blog. Read More »
August 9, 2012 | 5 comments
Regular subscribers to get Particle Flow Tools Box2 add-on following user claims of 'two-tier' subs policy. Read More »
July 26, 2012
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max. Read More »
July 25, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines. Read More »
July 24, 2012
New plugin simulates muscle and skin sliding without complex rigs; results in unnerving demo video. Read More »
July 20, 2012 | 2 comments
Updated: stream data from the $99 markerless system into Unity, MotionBuilder... and now 3ds Max. Read More »