Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools.
Thursday, May 31st, 2018
Now shipping: Next big update to the renderer officially launches. See the key features and price changes here.
Tuesday, May 22nd, 2018
Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems.
Monday, May 14th, 2018
Video: see the new toon shader coming up in the next major update to the Maya edition of the renderer.
Friday, May 4th, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.
Friday, April 6th, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling.
Friday, March 30th, 2018
Latest beta adds Nvidia's AI-based OptiX render denoising system, GPU volume rendering, updates to the hair shader.
Friday, February 23rd, 2018
Updated: Find more info on the new light cache analysis-based 'smart features' like auto exposure.
Monday, January 22nd, 2018
Sales of the standalone renderer and the 3ds Max and Maya plugins stop today. Work on Iray continues via Nvidia's development partners.
Monday, November 20th, 2017
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies.
Tuesday, October 22nd, 2013
Cool tech video shows OptiX-based system preview sets from Monsters University in near-real time.
Tuesday, August 27th, 2013