Visceral Studios artists tell us what it's like to go to hell and make it back alive.
Monday, May 31st, 2010
Visceral Studios artists tell us what it's like to go to hell and make it back alive.
Monday, May 31st, 2010
In-depth article about more interactive storytelling in games without resorting to cutscenes, by veteran game animator.
Tuesday, May 11th, 2010
Bioware, Click 3X and North Avenue Post to showcase techniques and workflow.
Friday, March 26th, 2010
Lot's of great production interviews with DreamWorks Animation artists.
Tuesday, March 23rd, 2010
In our latest behind the scenes feature, we talk with Digital Domain about the extensive work done for effects heavy GI Joe: Rise of Cobra.
Thursday, October 1st, 2009
Thursday, January 1st, 2009
R!OT Creates Alternate Past for“The League of Extraordinary Gentlemen”
Tuesday, July 22nd, 2003
Encore Hollywood Studio’s Visual Effects Department Crafts Creatures for Hit SCI-FI Channel Series.
Monday, July 21st, 2003
Complete coverage of X-Men 2. We have interviews with X2 VFX Supervisor Mike Fink along with many other interviews from people at Rhythm & Hues, Cinesite, Kleiser-Walczak and Frantic Films.
Friday, June 6th, 2003
Interview with Stephen Rosenbaum VFX Supervisor, Cinesite, on X-2
Monday, June 2nd, 2003
Interview with Mark Rodahl, VFX Supervisor, and Scott Byrd, Publicist at Rhythm & Hues.
Monday, June 2nd, 2003
Daniel Roizman tells us about his role in X2 and some details on the Mystique transformation.
Sunday, May 25th, 2003
From Final Fantasy to Final Flight, we bring you Andy Jones, an interview by Jean-Eric H?nault.
Wednesday, April 23rd, 2003