Updated: Master physically based rendering with Allegorithmic's concise PDF guide. Part 2 out now.
Friday, January 30th, 2015
Updated: Master physically based rendering with Allegorithmic's concise PDF guide. Part 2 out now.
Friday, January 30th, 2015
Licensed for commercial work, aimed at indie games artists, and priced at just $300 and $150 a pop.
Friday, December 12th, 2014
Now shipping: update to After Effects 3D rendering plugin adds PBR, SSS, raytraced shadows, and more.
Wednesday, December 3rd, 2014
Update to real-time animation app adds support for PhysX, SpeedTree plants, Allegorithmic Substances.
Tuesday, October 28th, 2014
Updated: new versions of NDO and DDO now officially out of beta. New batch options and 16K support too.
Thursday, October 23rd, 2014
Updated: Silicon Studio's Yebis 2 middleware shipping in Substance Designer 4.3. See a cool demo video.
Thursday, May 22nd, 2014
Good update for games artists adds physically correct shading, layered GLSL shaders, in-viewport IBL.
Friday, April 4th, 2014
We assess the feature lists of the upcoming Maya, 3ds Max, Mudbox, MotionBuilder and Softimage 2015.
Tuesday, March 18th, 2014
Free tool generates custom male and female characters in OBJ format, licensed for commercial use.
Friday, January 24th, 2014
Updated: New GPU-accelerated tool generates games texture maps from photographic source images.
Tuesday, December 10th, 2013
Updated: Real-time render toolkit for games gets complete scene editor, support for physically based shaders.
Saturday, December 7th, 2013
New image-based modelling tools based on the tech behind ShapeScan promise pro quality at low prices.
Wednesday, November 27th, 2013
As Microsoft unveils its rival to the PlayStation 4 and Wii U, we round up the key info for games artists.
Tuesday, May 21st, 2013