July 6, 2015
Jason Lewis puts three of Nvidia's top-of-the-range Quadro cards through a battery of real-world tests. Read More »
April 13, 2015
Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade. Read More »
January 15, 2015
Jason Lewis puts HP's 15-inch professional mobile workstation through a battery of real-world tests. Read More »
March 31, 2014
Naiad's co-author turned Autodesk product manager tells us how Maya 2015's new fluid simulator will stir up FX artists' workflows Read More »
November 11, 2013
Andy Bishop looks back over NewTek's11.x series of releases, and assesses what comes next. Read More »
November 7, 2013
Jason Lewis puts 11 of the leading current workstation graphics cards through a battery of real-world tests. Read More »
June 21, 2013
For the graphics pro on the go, HP’s mid-range portable system is a solid, if unshowy, performer. Read More »
May 10, 2013
With over 100 animated examples, Richard Williams' classic training manual is even better in iPad form. Read More »
April 24, 2013
Cult developer Thiago Costa tells us why he believes the future of high-end CG lies online. Read More »
March 26, 2013
New particles and dynamics tools, better sculpting workflows: read our full guide to the highlights here. Read More »
February 5, 2013
Imagination Technologies thinks so. We explore why its new raytracing cards could change how you work. Read More »
January 10, 2013
The cover will scuff easily, but if you’re after a character-design-heavy art book, you need look no further. Read More »
December 5, 2012
Dell's mid-range pro workstation packs a punch. Jason Lewis tests it alongside HP's high-end Z820. Read More »
November 20, 2012
The sculpting tools made headlines, but it's R14's camera tools that really help daily work, says Rob Redman. Read More »
October 25, 2012
HP's top-of-the-range Z820 is a beast, particularly for rendering. Jason Lewis benchmarks it here. Read More »
October 12, 2012
All 3DTotal's books on Digital Painting Techniques are good, but Volume 4 might be the best yet. Read More »
October 5, 2012
Tintin's VFX Supervisor discusses new tools, techniques and the shift to artistically driven lighting. Read More »
September 18, 2012
Ballistic’s new round-up of the latest and greatest digital art is its biggest ever – and also one of its best. Read More »
August 22, 2012
Shaving off $600 and 45 pounds in weight, Wacom’s new Cintiq surpasses even the amazing 24HD. Read More »
August 10, 2012
Gradient Effects' Sandbox tech lets users work on movie-res assets via an iPad, anywhere in the world. Read More »
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