Motion capture technology firm's middleware and IKinema Action plugin for Maya are no longer available for sale on its website.
Thursday, October 10th, 2019
Motion capture technology firm's middleware and IKinema Action plugin for Maya are no longer available for sale on its website.
Thursday, October 10th, 2019
Low-cost full-body mocap system based around HTC Vive hardware gets new 'system health tracker' to monitor data quality automatically.
Monday, April 8th, 2019
New software framework will let users 'mix and match' toolsets from the firm's motion capture data solving and streaming products.
Monday, March 26th, 2018
Neat new system based around the HTC Vive makes it possible to create a complete sub-$1,500 full-body mocap setup for VR work.
Monday, February 26th, 2018
Update to mocap solving plugin aims to let users stream, retarget and clean data in Maya in real time.
Friday, October 27th, 2017
Real-time mocap streaming and retargeting system for UE4 gets automated bone mapping and support for custom mocap systems.
Monday, January 16th, 2017
Mocap solving and retargeting plugin's new ACP tech auto-fixes common errors like foot slippage.
Saturday, October 29th, 2016
Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.
Friday, March 11th, 2016
Browser-based system for editing and retargeting mocap data becomes an offline tool with a £99 price tag.
Friday, February 19th, 2016
New perpetual licence lets indie artists and small studios use the top IK middleware for under $150.
Thursday, January 7th, 2016
Top mocap solving, retargeting and editing technology now available in MotionBuilder. Maya edition of the plugin also updated.
Thursday, July 2nd, 2015
Rig characters and retarget motion capture data in your browser, using a simple drag-and-drop workflow.
Monday, January 12th, 2015
Updated: Free browser-based service gets new tools for stitching and retargeting motion clips.
Tuesday, November 11th, 2014