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Master the art of combat animation for games

Wednesday, July 5th, 2017 | Posted by Jim Thacker

 
The Gnomon Workshop has released Combat Animation for Games, a production-proven guide to creating dynamic combat animations in Maya, recorded by Riot Games senior animator Jason Shum.

A step-by-step workflow for creating compelling combat animations
In the four-hour video, Shum sets out a step-by-step approach to creating combat animations used by many professional animators, including core concepts like strong posing, aggressive timing and appeal.

He begins with an introduction to Gnomon’s Bounty Hunter Maya rig, then discusses how to generate a good idea for a combat move, and how to execute the animation via first, second and polish passes.

Through it, viewers should gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.

About the artist
Jason Shum is currently senior animator at Riot Games, having previously worked at companies including Ready at Dawn Studios, EA, Blur Studio and Pixomondo.

His resume includes some of the most exciting video games in the industry, including League of Legends, The Order: 1996 and Star Wars: The Old Republic, along with commercials, television series and feature films.

Pricing and availability
Combat Animation for Games is available via an online subscription to The Gnomon Workshop, giving you access to over 300 tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.

Read more about Combat Animation for Games on The Gnomon Workshop’s website

 
Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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