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Get Creating Key Art Illustration for Film and Games

Saturday, July 15th, 2017 | Posted by Jim Thacker

 
The Gnomon Workshop has released Creating Key Art Illustration for Film and Games, a new guide to creating production-quality concept art, recorded by Fox Studios senior concept illustrator Alex Nice.

A high-level overview of current professional concept art workflow
In the two-hour video, Nice reveals his own concept illustration workflow, using a range of 2D and 3D software to create a dynamic action scene based on War of the Worlds.

The process begins with a mixture of photobashing and 2D sketching in Photoshop, where Nice explores the need for efficient layer management, plus how to achieve a strong composition and establish mood.

He then moves on to ZBrush and 3ds Max where he models and renders out the hero assets using V-Ray RT, before assembling all of the elements, adjusting the lighting, and adding final details to the illustration.

Nice describes the tutorial as being of intermediate difficulty: a high-level overview of the techniques currently used in professional concept art work, rather than a detailed guide to individual tools.

About the artist
Alex Nice is a veteran VFX art director and concept artist, currently working as senior concept illustrator at Fox Studios.

A 2D artist and 3D generalist, he has brought his combined skill sets to bear on projects including The Jungle Book, The Hunger Games, Sin City, Oblivion, Pacific Rim, Elysium, Tron: Legacy and Hugo.

Pricing and availability
Creating Key Art Illustration for Film and Games is available via an subscription to The Gnomon Workshop, giving you access to over 300 tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.

Read more about Creating Key Art Illustration for Film and Games on The Gnomon Workshop’s site

 
Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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