Friday, March 24th, 2017 Posted by Jim Thacker

New Gnomon video: Creating Props for Games, Vol 2.


The Gnomon Workshop has released Creating Props for Games, Vol 2: a guide to cutting-edge PBR shading workflows recorded by Riot Games senior environment artist Nick Reynolds.

A detailed guide to advanced rendering and compositing workflows
In the video, which lasts for over seven hours, Reynolds builds on the non-destructive workflows set out in the first volume in the series, which covered modelling and baking normal maps.

Using Substance Painter, Photoshop, Marmoset Toolbag and image viewer PureRef, Reynolds explores how to set up physically based shading for the futuristic vehicle model created in the original tutorial.

For those bemused by PBR, the video also provides an easy-to-follow overview of the key concepts, using real-world references and comparing them to images displayed in Painter, Toolbag and UE4.

About the artist
Nick Reynolds has worked for game developers including Pandemic Studios, Red Storm Entertainment and Sony Santa Monica, and is currently senior environment artist at Riot Games.

His resume includes titles including God of War: Ascension and Star Wars: The Force Unleashed II. He also teaches at Hollywood’s Gnomon – School of Visual Effects, Games and Animation.

Pricing and availability
Creating Props for Games, Vol. 1 is available via an online subscription to The Gnomon Workshop, giving you access to over 300 detailed tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.

Read more about Creating Props for Games, Vol. 2 on The Gnomon Workshop’s website


Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.