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Gnomon releases Creature Modeling for Production

Thursday, March 9th, 2017 | Posted by Jim Thacker

 
The Gnomon Workshop has released Creature Modeling for Production: a complete guide to modelling a sci-fi creature in Modo and ZBrush, recorded by Guerilla Games senior character artist Ben Erdt.

A detailed guide to organic and hard-surface modelling techniques
In the video, which lasts for a shade under seven hours, Erdt shares his workflow for creating an armored alien character, from 2D concept sketch to final production model ready for rigging and animation.

The tutorial explores how to create the base sculpt in ZBrush, prepare it for export, then retopologise the geometry in Modo, finishing the armour plates with the software’s regular modelling tools.

Final surface details are created back in ZBrush.

According to Gnomon, “For those interested in both organic and hard-surface modelling, this title offers an in-depth look into how to achieve professional results using an efficient and production-proven workflow.”

About the artist
Ben Erdt is a senior character artist at Guerilla Games, where he has worked on titles including Killzone Shadow Fall and PlayStation 4 action RPG Horizon Zero Dawn, released last week to critical acclaim.

His work has been featured in a range of industry magazines, including 3D Artist, 3DCreative and 3D World.

Pricing and availability
Creature Modeling For Production is available via an online subscription to The Gnomon Workshop, giving access to over 300 detailed tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.

Read more about Creature Modeling for Production on The Gnomon Workshop’s website

 
Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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