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Autodesk releases Meshmixer 2.9

Friday, May 1st, 2015 | Posted by Jim Thacker

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Progressive decimation of a mesh in Meshmixer, preserving textures. Version 2.9 of Autodesk’s intuitive tool for creating mashups and edits of existing 3D models now handles UV texture maps properly.

Autodesk has released Meshmixer 2.9, the latest version of its intuitive tool for generating new 3D models by creating mashups of existing meshes, improving its handling of textures.

Proper support for texture maps, new transform and pivot options
Although previous releases of Meshmixer have focused primarily on turning the software from a fun art toy to a more practical tool aimed at the hobbyist 3D printing market, the new features in 2.9 are more universal.

First up, “most tools” within the app have been rewritten to handle UV texture maps properly, extending Meshmixer’s texturing capabilities beyond its existing basic vertex-painting functionality.

The Transform tool gets a properties panel, enabling users to control the position, rotation and scale of a model by entering numerical values; and there are new, and largely self-explanatory, Pivot objects.

Other than that, the existing Remesh and Align tools have been rewritten to add new modes; and there are a number of under-the-hood improvements to performance and stability.

Pricing and availability
Meshmixer 2.9 is available now for 32-bit and 64-bit Windows and Mac OS X. It’s part of Autodesk’s 123D family of apps, which are free for non-commercial use; Premium subscriptions start at $9.99/month.

Read a full list of new features in Meshmixer 2.9 on the Autodesk 123D blog

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