[Originally posted on 23 January. Scroll down for updates.]
As someone who loves Bethesda Softworks’ single-player RPGs, but hates MMOs, I feel profoundly conflicted about The Elder Scrolls Online.
After sitting through the game’s new The Alliances cinematic, I still feel profoundly conflicted – but at least with the benefit of having just watched six minutes of lovely Blur Studio-created CGI.
Slow start, expansive finish
The trailer starts off slowly, with a party of adventurers making their way through a dungeon so dark that you wonder if moody lighting is going to be used as a justification for “didn’t have time to work on the detail”.
However, things liven up with a battle against what appear to be undead werewolves (or at least werewolves that have had enough bits knocked off them to suggest that life in Tamriel has got a lot tougher since Skyrim).
And the whole thing then proves to be merely an appetiser for the main course of the trailer: a fully lit outdoor siege sequence with some eye-catchingly acrobatic combat, set against a fog-shrouded winter landscape.
Nice visuals: what will the game be like?
It looks fantastic, but the entire thing – combat, visual aesthetic and even some of the costume design – seems to have been parachuted in from Assassin’s Creed, and bears little resemblance to the actual gameplay.
So… The Elder Scrolls Online: the jury’s still out. The CGI turned out nice again, though.
Updated 14 February: 3D World has posted an interview with Blur’s senior CG supervisor Jerome Denjean including grabs of the studio’s batch compositing process – Denjean notes that Blur now does as much as possible in 3D – and a nice little factoid: the studio turned to Ornatrix 2 to cope with all those elven braids…
Tags: Bethesda Softworks, Blur, Blur Studio, CGI, cinematic, Skyrim, teaser, The Elder Scrolls Online, trailer


Comments
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.