Subdivision Reversion author Marius Silaghi is working on a script to add ZSphere modelling to 3ds Max.
A teaser video on YouTube shows Silgahi creating a very ZBrush-like armature for a character within Max inside two minutes.
No more details as yet, but we thought it was worth posting for the idea alone.
Visit Marius Silaghi’s website
Hat tip to Max Underground for spotting this one.
Tags: 3ds max, demo, Marius Silaghi, script, teaser, video, ZBrush, ZSpheres




meatpuppet said:
Meh, like everything Autodesk does it’s either done well because it was bought or done really half assed because it was developed in-house. I’m not holding my breath on this one. I think I’ll stick with Zbrush.
3:54 pm on Monday, June 6, 2011
angelo said:
pffff … looks like a year or two before it looks like z-brush working on max.
4:13 pm on Monday, June 6, 2011
Jim Thacker said:
It’s still at the very early stages, from the looks of things. Just thought it was quite neat, particularly since it’s being developed by one guy on his own.
11:02 pm on Tuesday, June 7, 2011