Sign up for the newsletter

Signup for the Newsletter


Video: ZSpheres for Max?

Monday, June 6th, 2011 | Posted by Jim Thacker

YouTube Preview Image

Subdivision Reversion author Marius Silaghi is working on a script to add ZSphere modelling to 3ds Max.

A teaser video on YouTube shows Silgahi creating a very ZBrush-like armature for a character within Max inside two minutes.

No more details as yet, but we thought it was worth posting for the idea alone.

Visit Marius Silaghi’s website

Hat tip to Max Underground for spotting this one.

Tags: , , , , , , ,


You can follow any responses to this entry through the RSS 2.0 feed.

You can leave a response, or trackback from your own site.

  • meatpuppet

    Meh, like everything Autodesk does it’s either done well because it was bought or done really half assed because it was developed in-house. I’m not holding my breath on this one. I think I’ll stick with Zbrush.

  • angelo

    pffff … looks like a year or two before it looks like z-brush working on max.

  • It’s still at the very early stages, from the looks of things. Just thought it was quite neat, particularly since it’s being developed by one guy on his own.

© CG Channel Inc. All Rights. Privacy Policy.