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Video: Wayne Robson’s Mudbox 2012 ‘sneak peek’

Monday, March 7th, 2011 | Posted by Jim Thacker

Autodesk’s Jamie Gwilliam has posted new ‘sneak peek’ footage of Mudbox 2012 on his blog.

The video, recorded by digital sculpting legend Wayne Robson, shows timelapse footage of a character head being created in the software. There is a little bit of UI stuff on display, but more than anything else, it’s just a damn impressive demonstration of speedsculpting.

Read more about the new features in Mudbox 2012 here.

View part one of the video:

View part two of the video:

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4 responses to “Video: Wayne Robson’s Mudbox 2012 ‘sneak peek’”

  1. meda4 said:

    Wanye is a great artist. Mudbox 2012= subscription advantage pack plus a few other uninspiring features. Needs something similar to ZSpheres to eliminate the need for base meshes and importing geometry. Also needs mesh extract and more brushes. Mudbox has excellent painting tools, wish they would have bought more to the plate this build to aid surface modeling and base mesh creation.

    4:36 pm on Monday, March 7, 2011

  2. Junior said:

    Mudbox is a great program, much more easily to work than zbrush but med4 know what it says, Mudbox need something like Zsphere and more Brushes

    6:16 am on Tuesday, March 8, 2011

  3. ventilcek said:

    totaly agree with meda4

    9:23 am on Tuesday, March 8, 2011

  4. Dewald said:

    Wayne Robson is amazing.

    At first zbrush UI doesn’t feel intiutive but once you get used it is really amazing. Zbrush is in a completely different league and they are adding features constantly. With the new dynamesh feature you can completely forget about a base mesh or topology and just sculpt with absolute freedom. Go and check it out

    Autodesk’s development is very bad and slow.

    I refuse to support them as they just about have a monopoly on the 3D software industry.

    Bad Autodesk

    🙁 🙁 🙁

    2:24 am on Wednesday, February 22, 2012

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