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cebas releases packed 3.5 update to its Max renderers

Friday, December 10th, 2010 | Posted by Jim Thacker

cebas has released version 3.5 of its finalRender and finalRender SE 3ds Max renderers.

Amongst a long list of new features, the update includes a completely overhauled global illumination system, including cebas’s own ‘HarmonicsGI’ engine; a true stereo 3D camera originally developed for use on Alice in Wonderland; optimisations for FumeFX rendering; an overhauled ocean object; and an interactive tone mapper.

“Our users asked us to make new features available as we develop them so they can put them into production immediately. cebas has responded by releasing a x.5 version as a major release for the first time in its 20-plus year history,” said company CEO Edwin Braun.

cebas provided a ‘sneak peek’ at its next full-point release, the GPU-accelerated finalRender R4, in July. We’ve contacted the company to find out how this week’s news impacts on the release schedule.

Updated: cebas tells us that it hopes to release finalRender R4 to coincide with the next version of 3ds Max in spring, but has not yet announced a definite date.

finalRender 3.5 costs €995 (around $1,320), while the SE edition costs €1,295 ($1,715). SE users also now get smoke and cloud generator PyroCluster thrown in for free.

Read a full list of features here

View a demo of FumeFX rendering:
YouTube Preview Image

View a demo of the updated ocean object:
YouTube Preview Image

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  • jhonny

    yeah yeah good stuff but where is the Maya version? You want to change from Mental to FinalRender? how can we test it then?

  • http://www.cebas.com Stephan

    We released finalRender R2 for Maya in October, see http://www.cebasstation.com/index.php?pid=news_next&nid=391 (and watch for potential upcoming promotion ;)

  • Meat Puppet

    Meh, Vray 2.0 still look like the better rendering engine. Now if only Fume could be rendered in vray.

  • Blackman00

    Vray sucks… too many tweaks to get to FINAL. Mental ray… way slower than FR, and too large a learning curve to get to pro results. I can run circles around anyone using renderers other than FinalRender – period. I do final shots in one day all the time… that is from layout to final comp. This is due to being able to dial in a look within minutes that renders in less than 1 min per frame. It’s a tweakfest using the others and they simply are NOT AS FAST as FinalRender. My only wish is that hair and fur(HairFarm) would play nicely with FR.

    I am glad most people use Vray and mental ray, because then they produce final results slower than I can, which gives me an edge.

  • Ren

    Vray doesn’t suck but its not exactly artist friendly. Same goes for Mental Ray. Both require too many tweaks to get to final. Also, Mental Ray implementation is atrocious in 3ds Max and especially in Maya. I’m very excited about the HairFarm and FumeFX optimizations in 3.5 as I have just started to utilize HairFarm and noticed that Mental Ray doesn’t play nice with HairFarm (no surprise there).

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