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Azureus Rising – Proof of Concept

Wednesday, June 2nd, 2010 | Article by Bob Ward

This is for all of you super sci-fi cyber punk ninja fans out there. Azureus Rising is the proof of concept for an all new feature film trilogy by Black Sun Entertainment. Azureus is the story of a young man who after escaping death and enduring a life changing journey – matures into a heroic freedom fighter. Azureus Rising is an epic tale of self discovery, obligation and love against all odds.

It looks like there is a pretty talented team over at Black Sun Entertainment putting this together. The Producer / Director being David Weinsten who is currently Animation Supervisor / Director at Sony Computer Entertainment America and has recently worked on God of War 3 and Infamous. Other team members include Adam Coggin – CG Supervisor, Edwin Wendler – Composer, and Mason Dorran – Model / Texture Lead.

I am certain that we will see periodical updates on the Black Sun and Azureus Rising websites. For now you can check out the Making of section of the Azureus Rising official website to read interview with some of the talented creators.

Related Links:
Black Sun Entertainment
Azureus Rising


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9 responses to “Azureus Rising – Proof of Concept”

  1. Brian said:

    Yawn… another Matrix/ninja. If I have to watch one more shot of people jumping from impossible heights and then crouching perfectly still upon landing for way longer then anybody should, just to prove how cool they are…

    Obviously created for kids

    3:32 pm on Friday, June 4, 2010

  2. Tom said:

    He looks kind of slow to get going again whenever he stops moving – and just lucky that the baddies are even slower.

    12:07 am on Saturday, June 5, 2010

  3. Lou said:

    Every cliche imaginable was used. The henchmen are lousy shots. This ‘hero’ never gets touched, previous comments made the case about the lead character. Too dark, an enemy that dies several times. I don’t know a lot of talent was used but for a tired cliche.

    3:28 pm on Sunday, June 6, 2010

  4. Hart said:

    I have to say the animators did a good job on this short, with the action feeling so fluid. Im sure the story will be one we’re all heard but if the animation this nice, I’m definitely looking forward to an update.

    4:12 pm on Monday, June 7, 2010

  5. Alex said:

    that was actually a very bad short. good waste of talented artists regarding rendering, but the concepts, story, pacing, timing, ack… just awful.

    8:41 am on Tuesday, June 8, 2010

  6. Matthew Baldwin said:

    Wow people. Negative much? Maybe look at the awesome animation, Awesome FX, Awesome modeling and texturing and fairly exciting content. Maybe try for once and look at whats great about some thing instead of attacking it and barfing your over critical spew. Personalty Two thumbs up well done and cutting edge. I haven’t seen enough sky scraper sliding yet at all.

    12:16 pm on Tuesday, June 8, 2010

  7. Marvin Washington said:

    Great stuff who cares if it’s cliche and done before. These guys have done it well.

    2:52 pm on Tuesday, June 8, 2010

  8. Greg said:

    yeah the movie seems like a tired cliche, rendering wise: maybe some volumetrics would make it look better? texture work is inefficient, the lack of bump and spec maps stand out, models are too simplistic, animation is fluid but too pose to pose…. looks like a very good demo reel from school but not professional work. Maybe proof of concept is supposed to be at this level? reminds me of ninja turtles….. and that was done in China a while ago.

    12:58 am on Wednesday, June 9, 2010

  9. Theof said:

    Great!!! Ofcourse the content is a matter of taste ( actually since I was a kid I used to imagine these kind of battles!! with a robot scoprion — surpise!!) but it’s very well done. There are glitches, but I don’t have the right to criticize a masterpiece like that. Keep it up, great work, congratulations!!!

    8:49 am on Saturday, October 16, 2010

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