Updated: Real-time viz tool now supports Google Earth topology, photogrammetry & point cloud data.
Tuesday, November 3rd, 2015
Updated: Real-time viz tool now supports Google Earth topology, photogrammetry & point cloud data.
Tuesday, November 3rd, 2015
Create realistic vegetation for use in Blender or export to other DCC apps with this neat new tree generator.
Monday, October 5th, 2015
Create procedural, wind-animated plants, then scatter them throughout a scene with this neat new plugin.
Wednesday, September 30th, 2015
3ds Max, Maya and C4D instancing plugin gets revamped file browser, better compatibility with PlantFactory.
Thursday, July 23rd, 2015
Update to real-time visualisation tools boosts playback performance, adds integration with PlantFactory.
Tuesday, July 14th, 2015
Updated: Now officially shipping. New downloadable .exe file for the UE4 Kite demo due this week, too.
Thursday, June 11th, 2015
Digital Domain's Stefano Giorgetti provides his tips for making best use of Maya's instancing system.
Thursday, June 4th, 2015
Engine now publishes games in HTML5 format to play in a browser; better foliage rendering options.
Wednesday, February 25th, 2015
Create unique trees complete with LoDs, collision primitives and wind forces for use with the Unity 5 beta.
Wednesday, November 19th, 2014
Real-time visualisation tools get new 'DIVE' core engine, bringing in tech from Vue and PlantFactory.
Friday, October 31st, 2014
3ds Max, Maya and C4D instancing plugin gets intuitive new EcoSystem brushes, plus support for LoDs.
Tuesday, October 14th, 2014
Updated, now shipping: engine now includes runtime of IDV's vegetation system, plus three free trees.
Thursday, July 17th, 2014
Ultra-detailed plant models now support translucency. Use them natively in Max or C4D, or in other apps via Python.
Monday, July 14th, 2014