Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.
Saturday, August 11th, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.
Saturday, August 11th, 2018
Free plugin for editing Substance materials in 3ds Max now supports animation and network rendering.
Friday, August 10th, 2018
Utility toolkit IgNite gets updates to Sculpt, Scribe and Illumi; other plugins now support V-Ray Next.
Monday, August 6th, 2018
Neat new Cycles shader is based on work done by Disney for Zootopia, also used in V-Ray Next.
Monday, July 23rd, 2018
Parametric modelling plugin gets support for V-Ray Next and Arnold; new food products in asset library.
Thursday, July 5th, 2018
Upcoming V-Ray Next hotfix to let users render Corona materials directly and convert common Corona textures.
Tuesday, June 12th, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools.
Thursday, May 31st, 2018
Now shipping: Next big update to the renderer officially launches. See the key features and price changes here.
Tuesday, May 22nd, 2018
Video: see the new toon shader coming up in the next major update to the Maya edition of the renderer.
Friday, May 4th, 2018
Check out all the new features of the upcoming release, plus a demo of volume rendering on the GPU.
Friday, May 4th, 2018
Latest beta adds Nvidia's AI-based OptiX render denoising system, GPU volume rendering, updates to the hair shader.
Friday, February 23rd, 2018
Updated: Find more info on the new light cache analysis-based 'smart features' like auto exposure.
Monday, January 22nd, 2018