October 11, 2016
Now shipping: physically accurate renderer gets CUDA-based GPU render engine. Relighting system Multilight now a standalone tool. Read More »
October 8, 2014
And its 'Fair SaaS' pricing for the much-anticipated 3ds Max renderer sounds a lot like a dig at Adobe. Read More »
September 8, 2014
Free alpha of the promising renderer includes instancing, basic support for native C4D materials and lights. Read More »
July 28, 2014
Check out these cool videos of granular materials, created in a new work-in-progress simulation system. Read More »
June 20, 2014
Browse stock assets, then rescale and batch process them for import into your 3ds Max scenes. Read More »
January 24, 2014
Free tool generates custom male and female characters in OBJ format, licensed for commercial use. Read More »
June 28, 2013
Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance. Read More »
March 12, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline. Read More »
November 4, 2011
For images under 800 pixels in size, at least, thanks to Next Limit's new standalone rendering plug-in. Read More »
August 1, 2011
3ds Max renderer to support hair, improved Magma and fractals, and gain new standalone sibling app. Read More »
June 23, 2011
Work done on next-generation 3D toolset to be rolled into future LightWave updates instead. Read More »