January 18, 2021
Updated: Build 10 of the hotly tipped modular rigging system adds new car rig, option to bake rigs for export. Read More »
October 1, 2020
Major update to the character animation app adds support for retargeting and camera animation. Read More »
December 17, 2019
New VR tool suite lets users sculpt, rig and pose 3D characters via Oculus or HTC Vive controllers Read More »
October 29, 2019
Updated: October 2019 release adds support for additive layers to the unconventional animation tool. Read More »
September 13, 2019
iClone gets batch rendering and support for IES lights. Character Creator gets new LOD options. Read More »
September 3, 2019
Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here. Read More »
May 14, 2019
Intuitive new app lets users place bones and paint skin weights in VR, using an HTC Vive or Oculus Rift. Read More »
October 8, 2018
Novel method promises fewer artefacts and better skin contact than dual quaternion skinning. Read More »
October 4, 2018
3DtoAll's plugin aims to let 3ds Max, C4D and Maya users 'avoid tedious s**t' in rigging and skinning. Read More »
September 28, 2018
Big update turns iClone companion tool into a standalone character generator for games and VR work. Read More »
June 6, 2018
Tool for converting 3D scenes to browser apps gets new physics module, support for skeletal animation in 3ds Max. Read More »
January 30, 2018
Big update to matchmoving app adds new GPU-based engine, LSF solver, better 360-degree tracking. Read More »
October 25, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here. Read More »
February 22, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping. Read More »
June 30, 2016
Cool new character animation plugin rigs anything from bipeds to creepy crawlies in a few clicks. Read More »
May 31, 2016
Updated: Beta 3.0 of next-gen animation system adds new weight painting and editing tools for skinning characters. Read More »
May 30, 2016
Watch our pick of the show's hottest research - from new ways to 3D print Moomins to Schrödinger's Smoke. Read More »
September 17, 2015
Fix deformation errors without weight painting with this neat implemention of Rhythm & Hues' Delta Mush system. Read More »
September 1, 2015
Handy-looking plugin reorganises Max's UI to speed up skinning workflow, adds new 'bubble' envelope system. Read More »
June 30, 2015
Updated: interesting artist-friendly rigging tool now out in beta. Try it for free until the commercial release. Read More »
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