The real-time liquid simulator is now officially production-ready. Check out the new options for simulating deliciously viscous fluids.
Tuesday, July 29th, 2025
The real-time liquid simulator is now officially production-ready. Check out the new options for simulating deliciously viscous fluids.
Tuesday, July 29th, 2025
Check out the interesting high-performance vegetation modeling toolset for games and VFX, used on SideFX's Project Elderwood demo.
Monday, July 28th, 2025
Video: check out the upcoming NodeWorks: Ocean tools in the smoke, fire, liquids and multiphysics simulation plugin for 3ds Max.
Monday, July 7th, 2025
Discover how to simulate sand and other granular materials in Houdini with The Gnomon Workshop's detailed beginner tutorial.
Friday, July 4th, 2025
3D animation and motion graphics app gets liquid simulation toolset, plus support for UDIMs and texel density. See all the new features.
Thursday, June 19th, 2025
Check out the new features in the 3D modeling and animation software, including AI animation and modular character rigging in Bifrost.
Thursday, June 5th, 2025
Check out the new features in the game engine, from major updates to Lumen and and the animation tools to the new Mocap Manager.
Wednesday, June 4th, 2025
Check out the latest features in the particle and physics plugin, including the new Explosion Tool and 160+ new scripting functions.
Friday, May 16th, 2025
Simulate thousands of rubbery objects in near-real time with Łukasz Czyż's plugin implementing Vertex Block Descent methods in Blender.
Tuesday, May 13th, 2025
How does HP's rackable graphics workstation compare to a desktop system in real-world rendering and CG tests? Jason Lewis finds out.
Tuesday, May 6th, 2025
Soft tissue simulation and render denoising system win tech 'Oscars', due to be presented at a ceremony tonight. Check out the other winners.
Tuesday, April 29th, 2025
Big update to the iPad app for creating 3D models for games and concept art adds SDF modeling system and 3D printing features.
Tuesday, April 29th, 2025
Real-time physics framework used in game engines and offline simulation tools for 3ds Max and Maya is now fully open-source.
Tuesday, April 22nd, 2025