May 21, 2013
See The Mill's painstaking muscle and skin simulation work on its new ad for animal rights charity PETA. Read More »
May 10, 2013
Update to the particle plugin to add fluids, XPresso integration, full multi-threading. Check 'em all out here. Read More »
May 2, 2013
Jean-Francois Gallant's new script unifies particle, cloth and fluid sims - and even pasta simulation. Read More »
May 1, 2013
Interesting new 'particle reflow' tool helps users layer small sims from many sources to create bigger ones. Read More »
April 22, 2013
See impressive real-time liquids simulated using tech from future releases of Nvidia's physics engine. Read More »
April 1, 2013
Latest outing for the game engine shows physically based materials and some very nice HDR reflections. Read More »
March 27, 2013
Watch demos of the new camera sequencer, ICE and Syflex options - and lots of videos about CrowdFX. Read More »
March 26, 2013
Watch videos of the new crowd system, mParticles, Perspective Match and pan and zoom tools. Read More »
March 26, 2013
New particles and dynamics tools, better sculpting workflows: read our full guide to the highlights here. Read More »
February 21, 2013
Now shipping: After Effects physics engine gets cool new simulation tools, including basic soft bodies. Read More »
January 31, 2013
See the new APEX Turbulence system in use to create swirly effects for the free-to-play mech shooter. Read More »
January 28, 2013
Watch hair being rendered in Square Enix's next-gen game engine - including a rather odd demo of a beard. Read More »
January 14, 2013
Autodesk's Louis Marcoux posts an hour of new video training on creating believable destruction. Read More »
January 7, 2013
See what the Arnold renderer can do even outside big VFX studios with this 250-million-particle 3D fractal. Read More »
November 26, 2012 | 1 comment
Control how objects fracture with texture maps via the plugin's cool new RayFire Trace system. Read More »
September 17, 2012
Lyouta Koduka's intriguing tool for 'sculpting' Maya, Softimage and 3ds Max simulations enters free beta. Read More »
September 14, 2012 | 1 comment
See 3ds Max VFX guru Allan McKay's 45-minute video on fast-rendering dynamic clouds in FumeFX. Read More »
August 6, 2012
Vegetation-generation software gets new 'Wind Wizard' and extended import/export options. Read More »
July 25, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines. Read More »
July 17, 2012
New tool will act like a compositor for simulations, enabling artists to splice elements into hybrid sims. Read More »