May 26, 2022
Standalone granular fluid, liquid and smoke simulation tool now supports cloth and soft bodies. Read More »
March 28, 2022
See what's new in the 3ds Max particle add-on, including new network rendering options for users of tyFlow Free. Read More »
March 9, 2022
Read our pick of the 5 key changes to the open-source 3D software, from faster renders in Cycles to new procedural modelling nodes. Read More »
November 4, 2021
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time. Read More »
August 10, 2021
Maya's multiphysics plugin now lets you adjust properties interactively, and see the results in real time. Read More »
May 11, 2021
GPU-based tool for sculpting animation caches gets initial support for Alembic, plus option to use procedural textures as alphas. Read More »
October 28, 2020
Free GPU-based sculpting tool's new modifier stack will deform high-res meshes in near-real time. Read More »
September 24, 2020
New force tuning option in the fluid simulation app lets users 'mask' forces to control sims precisely. Read More »
September 1, 2020
Latest update to the open-source 3D app brings major changes to sculpting, rendering and simulation. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
July 17, 2020
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material. Read More »
July 14, 2020
Sizeable update to the multiphysics plugin adds new scene geometry queries, better Alembic support. Read More »
June 3, 2020
Check out the new features in the 3D modelling and animation tool, including new interactive extrusion and texture baking workflows. Read More »
April 3, 2020
Maya crowd simulation tool gets new USD procedural plugin, plus morphology variation for crowd characters, skinned animated fur. Read More »
April 1, 2020
Major update to the Cinema 4D edition of the Cycles renderer adds GPU ray racing and custom AOVs. Read More »
December 3, 2019
Check out this new GPU-based tool for sculpting animation caches or converting them to volumes, available as a free public alpha. Read More »
November 24, 2019
Fluid simulator gets new rigid body solver and texture UVW system. 3ds Max edition now integrated with thinkingParticles. Read More »
August 9, 2019
Gaseous fluid simulator gets new multiview option for the GPU viewport, more controls for Turbulence Noise. Read More »
November 5, 2018
First update to the Maya edition of RealFlow adds Visualizer daemon to preview forces in the viewport. Read More »
August 24, 2018
Maya crowd animation tool gets layered caches for rigid body dynamics, new 'self clone' option to increase density in flocking sims. Read More »