March 3, 2022
Check out the new features in ftrack's cloud-based production tracking and shot review system for visual effects and animation work. Read More »
July 29, 2019
Now shipping: new edition of V-Ray lets VFX studios use Houdini for look dev as well as final rendering. Read More »
February 1, 2019
Big update reworks the layout and rendering tool's lighting pipeline and adds USD support. See the key features and pricing changes here. Read More »
January 17, 2019
New version of the tree-creation tech lets users generate variant trees and animation inside Clarisse. Read More »
November 17, 2018
OpenCL-based GPU renderer gets updated materials library. Blender version gets procedural UV mapping. Read More »
October 23, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision. Read More »
October 11, 2018
Studio management platform gets revamped shot review system, customisable templates for bidding jobs, new live link to Premiere Pro. Read More »
September 7, 2018
Remote shot review system adds option to play back multiple clips as a single continuous file sequence. Read More »
September 3, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU. Read More »
August 28, 2018
See the new direct modeling system coming up in the next major release of SideFX's 3D animation software. Read More »
August 22, 2018
Video: Intriguing 'augmented digital material creation' tool will blend hand painting, parametric editing and AI workflows. Read More »
August 21, 2018
At just 1.7kg, the competitively specced new mobile graphics workstation is the 'thinnest, lightest and sleekest' ThinkPad in history. Read More »
August 17, 2018
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code. Read More »
August 17, 2018
Now shipping: alternatives to Unreal Studio help prepare CAD data for import into game engines. Read More »
August 16, 2018
Free plugin streams mocap data from MotionBuilder to preview it inside Unreal Engine in real time. Read More »
August 15, 2018
New integration promises UE4 users GPU-based light field baking and support for ORBX scenes. Read More »
August 15, 2018
'World's first ray tracing GPUs' based on Nvidia's new Turing architecture will ship later this year. Read More »
August 14, 2018
Now shipping: update adds Arnold region rendering in the viewport, improved Render Setup workflow. Read More »
August 14, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system. Read More »
August 14, 2018
'Project Lavina' demo shows 300 billion triangles rendering at over 25fps on a single commercial GPU. Read More »