May 26, 2017
Big update to game engine adds volumetric fog; plus new physics, animation and VR editing features. Read More »
March 7, 2017
In-VR mesh and animation editing tools now available as free public preview. Support for OpenSubdiv and USD also due. Read More »
February 16, 2017
Update improves texture streaming and tonemapping, adds support for Nintendo Switch and HDR displays. Read More »
November 17, 2016
Update adds contact shadows, new forward renderer aimed at VR work, built-in automated LOD generation. Read More »
September 8, 2016
New features in varied update range from Alembic support to the option to paint meshes inside the VR Editor. Read More »
August 3, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins. Read More »
June 2, 2016
Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too. Read More »
April 6, 2016
Big update to game engine includes new Sequencer cinematics editor. Source code for the upcoming VR Editor also available. Read More »
October 12, 2015
Now officially released: Latest update adds initial support for OpenSubdiv, 'huge' viewport performance boost. Read More »
January 9, 2015
Open-source 3D package gets new 2D animation tools, updated video editor, clutter-free fullscreen mode. Read More »
March 1, 2011
New version gets improved viewport, node-based render set-up, PhysX, DMM, better fluids, new motion trails. Read More »