Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping.
Friday, December 4th, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping.
Friday, December 4th, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support.
Wednesday, May 6th, 2020
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools.
Wednesday, September 4th, 2019
New free editions of the renderer for Unreal Engine and Blender 2.80 available as early public previews.
Tuesday, July 30th, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools.
Wednesday, April 3rd, 2019
New app converts scenes created in other editions of V-Ray for use in UE4, also baking out V-Ray lights.
Friday, November 9th, 2018
Highlights include updates to the Niagara FX and animation tools, and a new 'Pixel Streaming' system.
Thursday, November 8th, 2018
Artists get new Niagara modular VFX editor, new options for shading human skin, plus cinematic DoF.
Saturday, July 21st, 2018
Update adds live link plugins for Maya and MotionBuilder, material layers, physical units for lights.
Thursday, March 15th, 2018
Game engine gets support for Google's ARCore AR system, better lightmapping and media playback.
Thursday, October 26th, 2017
Big update to game engine adds volumetric fog; plus new physics, animation and VR editing features.
Friday, May 26th, 2017
In-VR mesh and animation editing tools now available as free public preview. Support for OpenSubdiv and USD also due.
Tuesday, March 7th, 2017
Update improves texture streaming and tonemapping, adds support for Nintendo Switch and HDR displays.
Thursday, February 16th, 2017