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  • Marius Silaghi releases TopoRelax for 3ds Max

    November 22, 2011

    New modifier relaxes meshes without altering their volume: handy for sculpting and morph targets. Read More »

  • Control crowds by painting maps with ScatterFX

    August 19, 2011

    New scattering script for 3ds Max enables users to control animation states by painting bitmap images. Read More »

  • New 3ds Max script ends misery of poly pushing

    July 26, 2011 | 5 comments

    Manipulate rows of edges as if they were Bezier curves with Marius Silaghi's intuitive Smooth Edges. Read More »

  • Video: ZSpheres for Max?

    June 6, 2011 | 3 comments

    Subdivision Reversion's Marius Silaghi working on new script to add ZBrush-style armatures to 3ds Max. Read More »

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