January 25, 2019
Heavyweight tool is based on Sony Pictures Imageworks' in-house tech and backed by Google Cloud. Read More »
October 4, 2018
Jason Lewis puts Dell's top-of-the-range graphics workstation through a battery of real-world DCC tasks. Read More »
September 10, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco. Read More »
August 9, 2018
Standalone render denoising tools get new options to cut EXR file sizes by 'up to 90%', new Nuke and Arnold plugins. Read More »
July 20, 2018
Powerful Maya fur and feathers plugin gets new Braids geometry type, support for layered grooms, option to scatter points on fibres. Read More »
May 16, 2018
Promising new crowd-simulation tool for Maya and Houdini gets support for cloth and dynamic fur. Read More »
March 23, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper. Read More »
March 22, 2018
Now shipping: Watch videos of the new features, including support for Open Shading Language and the Advanced Wood procedural map. Read More »
January 17, 2018
We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool. Read More »
January 16, 2018
Heavyweight VFX scene assembly tool gets support for Alembic and USD sequences, AR content in USDZ format. Read More »
December 1, 2017
Maya crowd simulation tool gets new 'brain share' feature for AI agents, improved Direct Logic engine and instancing system. Read More »
November 3, 2017
Standalone render denoising tool gets streamlined full-screen GUI. CUDA version dropped in favour of 'faster, more reliable' OpenCL. Read More »
September 27, 2017 | 3 comments
Now shipping: Update extends the sculpting and painting app's Smart Materials and retopo systems, adds support for RenderMan rendering. Read More »
August 22, 2017
Popular hair-creation plugin gets new tools for generating realistic mesh hair, new dynamics options. Read More »
August 9, 2017
Powerful 3D city-generation software used on Independence Day 2 gets new measurement and building customisation toolsets. Read More »
August 8, 2017
See the best new work rendered in RenderMan: from blockbusters like Ghost in the Shell to indie shorts. Read More »
August 1, 2017
Renderer gets innovative new physically based model for subsurface scattering, better hair rendering and render denoising. Read More »
July 31, 2017
Big update to layout and look dev tool adds object scattering, support for Light Path Expressions and Cryptomatte, new PBR material. Read More »
June 29, 2017
Maya crowd animation tool gets new options for creating custom AI, support for traffic simulation, plus new dynamic emission system. Read More »
June 27, 2017
Foundry to resell the high-performance USD/Alembic data-transfer framework used on Logan and Doctor Strange. Read More »
Sorry, no posts matched your criteria.