December 4, 2019
Workflow-focused update improves interactive rendering and adaptive sampling. Free non-commercial edition also available for download. Read More »
November 27, 2019
Major update to Houdini adds new look dev and layout system Solaris, USD-native renderer Karma, new modelling and simulation tools. Read More »
November 6, 2019
Update extends the 3D texturing app's procedural materials system, adds V-Ray and 3Delight shaders, and streamlines the node graph. Read More »
October 24, 2019
Get the hair and fur plugin and its Arnold, RenderMan and V-Ray shaders from Epic Games for free. Read More »
August 21, 2019
Sizeable update to the Maya fur and feathers plugin adds support for Alembic and OpenColorIO, plus new volumetric hair guide model. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
July 29, 2019
Production renderer gets new Mari integration plugin, hdPrman plugin to render USD files, PxrCurvature for creating edge wear effects. Read More »
July 23, 2019
Maya crowd animation software gets standalone crowd layout tool, plus new live link plugin for round-tripping shots to Unreal Engine. Read More »
July 19, 2019
'Complete rewrite' of the free Maya Substance plugin adds support for 8K textures, numerical output, Python scripting. Read More »
July 2, 2019
Popular Maya plugin on sale to US studios again - and with a 15% discount until 31 July to celebrate. Read More »
June 13, 2019
Maya crowd simulation tool now supports a wider range of character rigs for crowd agents. Viewport and rendering performance improved. Read More »
June 6, 2019
Version 9.6 of the veteran Maya hair plugin to be released free to UE4 users, including source code. Read More »
May 15, 2019
Jason Lewis puts this powerful 3D workstation through a battery of real-world DCC benchmark tests. Read More »
May 9, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten". Read More »
May 2, 2019
Online rendering service now offers up to 48,000 CPU cores per user, new GPU rendering options. Read More »
April 15, 2019
Updated: Standalone render denoising tools get new integration plugins for Houdini and Clarisse. Read More »
March 18, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX. Read More »
January 25, 2019
Heavyweight tool is based on Sony Pictures Imageworks' in-house tech and backed by Google Cloud. Read More »
October 4, 2018
Jason Lewis puts Dell's top-of-the-range graphics workstation through a battery of real-world DCC tasks. Read More »
September 10, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco. Read More »
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