October 8, 2012
Both feature improved instancing, photon mapping and volumetrics; price of Studio edition cut by $700. Read More »
September 18, 2012 | 1 comment
Mainly technical tests this time round, but there is some lovely work from Dvein and the late Fuel VFX. Read More »
September 10, 2012
Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release. Read More »
September 2, 2012 | 1 comment
Updated real-time raytracer gets add-on for exporting 3D models for viewing in any HTML5 browser. Read More »
August 29, 2012 | 2 comments
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users. Read More »
August 22, 2012
Jacobo Barreiro's two-way bridge between Maya and modo 601 now in open beta and free for anyone to try. Read More »
July 26, 2012
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max. Read More »
July 25, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines. Read More »
July 14, 2012
Updated: new plugin provides interactive preview of a mental ray scene - now with Mac OS X support. Read More »
July 5, 2012
New plugin embeds the GPU-accelerated physically based renderer directly within Maya. Read More »
July 4, 2012
Crowd simulator now shows your actors directly within the Maya render window, rather than baking geometry. Read More »
June 27, 2012
Pay $195, and you get to use it for life, minus network rendering or export at resolutions above HD. Read More »
June 26, 2012 | 1 comment
But only if you're running on an Intel x64 CPU, thanks to Chaos Group's neat new VRayEmbree helper tool. Read More »
June 19, 2012
Free update to physically based renderer adds new grass generator, fluid blending, better bokeh effects. Read More »
June 15, 2012
Version 4.0 to be merged with RenderMan for Maya, forming a single $1,300 embedded renderer. Read More »
June 13, 2012
Free update to architectural renderer adds ISO controls, HDRI backdrops and new link to Maxwell Render. Read More »
June 5, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles. Read More »
May 30, 2012
New hybrid renderer, compositor and animation package 'reinvents' how artists create final images. Read More »
May 28, 2012
See seven new videos showing off more efficient workflows in the 3ds Max volumetric particle renderer. Read More »
May 8, 2012 | 6 comments
It may be yet another open source physically based renderer - but it's being written specifically with production in mind. Read More »