December 2, 2020
See what's new in the next major updates to the GPU renderer and its new RNDR+ subscription deal. Read More »
November 30, 2020
Updated: Check out our list of great seasonal deals on CG software, plugins, stock assets and hardware. Read More »
November 16, 2020
See what's new in the latest version of the idiosyncratic sub-$100 natural media painting software. Read More »
October 7, 2020
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport. Read More »
September 15, 2020
Updated: early registration now available for the beta of the next major version of the C4D renderer. Read More »
August 24, 2020
Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders. Read More »
August 12, 2020
Now shipping: new procedural animation app blends 'the power of 3D with the ease of use of 2D'. Read More »
August 7, 2020
Now shipping: check out the new features in the next big update to the Maya edition of the renderer. Read More »
July 30, 2020
Open-source renderer gets faster GPU rendering, plus support for Blender's mantaflow smoke sims. Read More »
July 8, 2020
Can't wait for Houdini 18.5? Check out the neat new topology transfer and rendering options available in Houdini 18 today. Read More »
July 2, 2020
Nifty work from Tangent Animation makes Cycles a Hydra delegate in Houdini's Solaris look dev toolset. Read More »
June 16, 2020
The next generation of V-Ray is now out of beta, and available to buy. Check out the new features in Chaos Group's powerful renderer. Read More »
June 4, 2020
'Really real-time' renderer for Cinema 4D gets support for subsurface scattering, translucency. Read More »
May 22, 2020
Check out the new features in Foundry's unusual hybrid 2D/3D app for creating and visualising variations for product designs. Read More »
May 21, 2020
First update to the Houdini edition of the renderer adds support for custom AOVs and debug shading. Read More »
May 16, 2020
Free plugin enables GPU path tracing and 'full spectrum rendering' in UE4 on AMD GPUs. Read More »
May 16, 2020
Physically based renderer gets tool to turn Substance Painter textures into Maxwell materials, support for coated materials in Maxwell GPU. Read More »
May 14, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry. Read More »
May 5, 2020
Read our pick of the features in the public beta, from the new LightMix system to out-of-core rendering. Read More »
May 1, 2020
See the new features coming up in this major update to the renderer, like the beautiful new sky model. Read More »
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