May 8, 2013
Update to the open-source 3D tool adds integration with the versatile Freestyle toon rendering engine. Read More »
April 24, 2013
Students and teachers can now get a copy of the GPU-accelerated Maya renderer for under $130 a year. Read More »
March 20, 2013
Real-time visualisation tool gets major new animation, lighting and import options. Price up a lot, too. Read More »
March 12, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos. Read More »
March 12, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline. Read More »
March 8, 2013
VFX supervisor Peter Szewyczk explains how he created the hallucinatory FX on a laptop in the Arnold renderer. Read More »
March 7, 2013
Real-time mental ray viewer for Maya gets new render snapshot system, material and lighting overrides. Read More »
February 22, 2013
New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops. Read More »
February 20, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU". Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »
February 13, 2013
Recent outings at Digic Pictures and Psyop prove that the raytrace renderer is not "just for big studios". Read More »
February 7, 2013
Update to renderer adds support for Alembic geometry, instancing within V-Ray RT, Hair Farm hair. Read More »
January 21, 2013
Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times. Read More »
January 7, 2013
See what the Arnold renderer can do even outside big VFX studios with this 250-million-particle 3D fractal. Read More »
January 4, 2013 | 2 comments
Updated: Physically accurate renderer based on Intel's Embree kernels becomes available for Mac as well as Windows. Read More »
November 28, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins. Read More »
November 27, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut. Read More »
November 6, 2012 | 7 comments
New development team rolls out extensive update to the veteran Electric Image Animation System. Read More »
November 1, 2012 | 1 comment
Final-quality, VFX-focused real-time renderer due as part of next release of Creation Platform this fall. Read More »
October 19, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview. Read More »