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physically based

  • LuxRender 1.0 released

    September 10, 2012

    Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release. Read More »

  • RandomControl releases Arion 2.0

    August 29, 2012 | 2 comments

    Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users. Read More »

  • Meet Felix: Maxwell Render rendering in the cloud

    June 28, 2012

    Interesting online service lets users create physically accurate renders from a low-spec Windows laptop. Read More »

  • One to try: appleseed

    May 8, 2012 | 6 comments

    It may be yet another open source physically based renderer - but it's being written specifically with production in mind. Read More »

  • Glare Technologies ships Indigo Renderer 3.2

    April 26, 2012

    Latest update to physically based render engine adds Sun & Sky system, direct link to Cinema 4D. Read More »

  • Refractive Software unveils OctaneRender for 3ds Max

    November 8, 2011

    New plugin to enable artists to use the physically accurate GPU-based renderer directly inside 3ds Max. Read More »

  • Indigo RT: sub-$200 GPU-based unbiased renderer

    June 15, 2011

    Glare Technologies launches inexpensive new addition to its line-up of physically based renderers. Read More »

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