April 23, 2013
Updated plugin taps the unbiased LuxRender engine to boost realism of renders with minimal tweaking. Read More »
April 1, 2013
Latest outing for the game engine shows physically based materials and some very nice HDR reflections. Read More »
March 12, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos. Read More »
January 21, 2013
Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times. Read More »
January 4, 2013 | 2 comments
Updated: Physically accurate renderer based on Intel's Embree kernels becomes available for Mac as well as Windows. Read More »
November 28, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins. Read More »
November 7, 2012
Unbiased renderer gets support for section planes, new orthographic camera, native 3ds Max integration. Read More »
September 10, 2012
Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release. Read More »
August 29, 2012 | 2 comments
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users. Read More »
June 28, 2012
Interesting online service lets users create physically accurate renders from a low-spec Windows laptop. Read More »
May 8, 2012 | 6 comments
It may be yet another open source physically based renderer - but it's being written specifically with production in mind. Read More »
April 26, 2012
Latest update to physically based render engine adds Sun & Sky system, direct link to Cinema 4D. Read More »
November 8, 2011
New plugin to enable artists to use the physically accurate GPU-based renderer directly inside 3ds Max. Read More »
June 15, 2011
Glare Technologies launches inexpensive new addition to its line-up of physically based renderers. Read More »