July 14, 2021
Real-time 3D file format gets new extensions for PBR material properties like index of refraction. Read More »
April 9, 2021
Amazon's free game engine to get new 'high-performance physically based renderer' with an interesting modular design. Read More »
April 14, 2020
Powerful enterprise-grade real-time 3D engine now available free for indie games and VFX projects. Read More »
September 19, 2018
Free plugin generates realistic 3D planets, complete with physically based shading and atmospheres. Read More »
February 26, 2018
Newly updated tool coverts Blender scenes to interactive 3D web applications, complete with Cycles-compatible PBR materials. Read More »
February 23, 2018
Posts now display 3D models interactively, with PBR materials, You can export directly from Modo. Read More »
January 31, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support. Read More »
January 1, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack. Read More »
November 24, 2017
Crowd animation tool for 3ds Max and Cinema 4D gets new Unreal Engine plugin, multi-scene loader, physically based render engine. Read More »
November 1, 2017
Updated: Get this photorealistic female head based on scan data. Now rigged and ready to animate. Read More »
March 24, 2017
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting. Read More »
March 24, 2017
Master PBR shading workflows in Substance Painter and UE4 with Riot Games' Nick Reynolds' detailed guide. Read More »
July 9, 2016
Big update to voxel sculpting and painting package adds 'completely remade' PBR shading system, plus neat new low-poly retopology tools. Read More »
May 31, 2016
Next-gen 2D/3D look development tool to get new PBR render engine, plus better handling of hair and fur. Read More »
May 22, 2015
Videos: see the key features of this major update, including the new Advanced Viewport and FX tools. Read More »
March 4, 2015
New WebGL exporter will let artists share 3D models in a web browser, with physically based shading. Read More »
January 30, 2015
Updated: Master physically based rendering with Allegorithmic's concise PDF guide. Part 2 out now. Read More »