April 1, 2021
Free GPU renderer get supports for Cryptomatte AOVs, and a new 16-bit Machine Learning denoiser. Read More »
March 23, 2021
Check out the new features due in the next major update to the 3ds Max and Cinema 4D renderer. Read More »
March 6, 2021
GPU renderers now support RTX acceleration on new Nvidia GPUs, plus Trace Sets in Maverick Studio. Read More »
November 9, 2020
Both GPU renderers get new options for rendering animations, plus a free GPU benchmarking tool. Read More »
August 24, 2020
Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders. Read More »
August 24, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX. Read More »
May 18, 2020
SDK update to the free, hardware-agnostic GPU renderer promises faster rendering on CPU plus GPU. Read More »
May 14, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry. Read More »
March 25, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially. Read More »
February 17, 2020
Free physically based GPU renderer gets support for Blender 2.82's new smoke and fire sims. Read More »
September 6, 2019
New half-price edition of spectral GPU renderer Maverick Studio is aimed at DCC work, not CAD users. Read More »
June 18, 2019
Updated: new visualisation tool from the creators of the Arion renderer gets perpetual licences. Read More »
April 10, 2019
Free GPU renderer gets support for AI denoising, adaptive sampling, hair rendering. New versions for 3ds Max & Maya, too. Read More »
November 30, 2018
Videos: See five things to love about the open-source 3D app, from the new UI to rendering and 2D animation tools. Read More »
November 17, 2018
OpenCL-based GPU renderer gets updated materials library. Blender version gets procedural UV mapping. Read More »
April 9, 2018
Free GPU-based renderer available for Blender and Maya on Macs. Now supports volumetrics, too. Read More »
September 20, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development. Read More »
August 1, 2017
Renderer gets innovative new physically based model for subsurface scattering, better hair rendering and render denoising. Read More »
June 29, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials. Read More »
April 21, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available. Read More »
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