April 12, 2013
Preview data from its inertial mocap systems directly on a character, rather than importing FBX files. Read More »
March 27, 2013
Watch videos of the new workflow for optical marker data, pipeline APIs, Ruler tool and light-setup system. Read More »
March 6, 2013
Mocap setup and solving system gives full-body and finger capture for less than the cost of MotionBuilder. Read More »
January 24, 2013
Lots of free tutorials for 3ds Max and Maya, but only a couple for Mudbox, MotionBuilder and Softimage. Read More »
January 14, 2013
If you're using one of the last three releases, at any rate. Some SRPs and maintenance prices also up. Read More »
September 5, 2012 | 7 comments
Both teams affected, but end of life rumours "totally false". Updated with further commentary from Autodesk. Read More »
August 4, 2012 | 1 comment
Stream mocap data into Maya and preview the results on a virtual set, complete with real-time shadows. Read More »
July 20, 2012 | 2 comments
Updated: stream data from the $99 markerless system into Unity, MotionBuilder... and now 3ds Max. Read More »
June 5, 2012
Send in work created in any Autodesk DCC or Gameware app, and see it shown at Siggraph 2012. Read More »
May 14, 2012 | 1 comment
The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next. Read More »
March 28, 2012 | 2 comments
Lots of new animation tools, better interoperability with MotionBuilder, and nHair sims - but no iray just yet. Read More »
March 1, 2012
Stream motion-capture data directly into Maya for editing and retargeting with the newly rechristened plugin. Read More »
March 24, 2011
See a complete set of 30-minute demos of 3ds Max, Maya, Softimage, Mudbox and MotionBuilder 2012 Read More »
January 6, 2011 | 5 comments
Japan's Actinia Software releases tool to export mocap from Kinect to 3ds Max, MotionBuilder, Blender. Read More »
September 30, 2010
Advantage Packs add iray renderer for 3ds Max; Composite, MatchMover and multiphysics for Softimage. Read More »