September 14, 2017
Big update adds hybrid CPU/GPU rendering; V-Ray materials and lights work directly in Viewport 2.0. Read More »
February 10, 2017
Big update adds new Adaptive Lights system, resumable renders, greatly extends GPU rendering. Read More »
December 16, 2016
Huge update moves Cinema 4D edition of renderer to same core technology as the 3ds Max edition. Read More »
September 8, 2016
Latest plugin version of Iray provides fast, GPU-based, physically accurate render previews inside Cinema 4D. Read More »
August 26, 2016
Update to texture-creation tool adds ability to author materials in Nvidia's MDL language, new Linux edition. Read More »
July 14, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards. Read More »
April 7, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app. Read More »
December 22, 2015
Share physically based materials between host apps or mental ray with the plugins' new MDL format. Read More »