Games artist Adrian Melian's tool rigs and skins characters and exports USD files for use in Maya, UE5 or Blender. Free to indie artists.
Thursday, August 6th, 2026
Games artist Adrian Melian's tool rigs and skins characters and exports USD files for use in Maya, UE5 or Blender. Free to indie artists.
Thursday, August 6th, 2026
Formerly Blender-only asset library Blendkit is now available to users of other CG software. Check out its free 3D models, materials, and HDRIs.
Tuesday, August 4th, 2026
Add-ons for loading caches from the Maya crowd simulation add-on now available under an Apache 2.0 license, alongside Golaem 9.3.2.
Monday, August 3rd, 2026
See the latest features in Pixar's production renderer, including native MaterialX and Cryptomatte support in RenderMan XPU.
Tuesday, July 28th, 2026
Free edition of the renderer is licensed for personal use and tools development. Compatible with Blender, Houdini, Katana and Maya.
Tuesday, July 28th, 2026
Material authoring and 3D painting app now lets you paint directly onto a mesh's UVs in a dedicated 2D viewport. See all the new features.
Monday, July 27th, 2026
Big update to the formerly Windows-only terrain software adds support for new platforms - and for VDM-based 'true 3D' terrain.
Saturday, July 25th, 2026
Check out the new features in the renderer, including a procedural Scratches shader and a high-altitude layer in the Clouds object.
Friday, July 24th, 2026
Production renderer gets new BSDF nodes for toon shading and new Accelerated Viewport mode for Maya users. See all the changes.
Thursday, July 23rd, 2026
New 'Bring Your Own Data' feature lets studios train models for Maya's MotionMaker system using their own keyframe or mocap data.
Wednesday, July 22nd, 2026
Neat tool provides an interactive guide-based workflow for creating grooms for use in apps like Blender, Maya and UE5. For commercial use.
Wednesday, July 22nd, 2026
New open-source add-ons provide a long-overdue free way to import glTF files into 3ds Max, backed by the creator of the format.
Thursday, July 16th, 2026
Check out the new features in the procedural city generation software, including new tools for creating street layouts, and a Python 3 API.
Monday, July 13th, 2026