New open exchange standard for material data aims to do for look dev what Alembic did for geometry.
Thursday, July 13th, 2017
New open exchange standard for material data aims to do for look dev what Alembic did for geometry.
Thursday, July 13th, 2017
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering.
Saturday, June 17th, 2017
Neat add-on generates textured digital terrains, complete with water and instanced rocks and trees.
Tuesday, April 11th, 2017
Export scenes from the rendering toolkit to Unreal Engine and have materials set up automatically.
Monday, January 2nd, 2017
Simple rendering and compositing app is free to anyone with a current paid Creative Cloud subscription.
Friday, December 23rd, 2016
Updated: New trial library of V-Ray scans of real-world materials now available. Pricing announced, too.
Wednesday, October 26th, 2016
Massive online library of scans of real-world materials and objects used on The Jungle Book finally goes live. Two free helper tools, too.
Wednesday, August 24th, 2016
Create customisable CG eyes with colour and highlights with Pablo Munoz Gomez's cool ZBrush shader.
Thursday, January 7th, 2016
Download free CG resources from Allegorithmic's new online platform, from Substance materials to this Iron Man model.
Wednesday, September 16th, 2015
GPU-based renderer gets support for instancing, AxF material format. New Maya plugin and server edition also in development.
Monday, March 23rd, 2015
RenderMan-compliant renderer used on Elysium now available for 3ds Max. The first licence is free.
Thursday, March 19th, 2015
Get Arvin Villapando's new brick, rock and sidewalk materials, for use in Max, Maya, Modo, UDK or Unity.
Tuesday, February 3rd, 2015
Latest update adds 'experimental' new 3D UI system, better emissive materials and character animation.
Thursday, December 4th, 2014